A www.Sockets4.NET class library

ImageCanvas Constructor

Initializes a new instance of the ImageCanvas class from the specified existing image.

Overload List

Initializes a new instance of the ImageCanvas class from the specified existing image.

public ImageCanvas(Image);

Initializes a new instance of the Bitmap class from the specified existing image and with the specified size

public ImageCanvas(Image,Size);

Initializes a new instance of the ImageCanvas class from the specified existing image and with the specified size.

public ImageCanvas(Image,int,int);

Initializes a new instance of the ImageCanvas class with the specified size.

public ImageCanvas(int,int);

Initializes a new instance of the ImageCanvas class with the specified size and with the resolution of the specified Graphics object.

public ImageCanvas(int,int,Graphics);

Initializes a new instance of the ImageCanvas class with the specified size and format.

public ImageCanvas(int,int,PixelFormat);

Initializes a new instance of the ImageCanvas class with the specified size, pixel format, and pixel data.

public ImageCanvas(int,int,int,PixelFormat,IntPtr);

Initializes a new instance of the ImageCanvas class from the specified data stream.

public ImageCanvas(Stream);

Initializes a new instance of the Bitmap ImageCanvas from the specified data stream.

public ImageCanvas(Stream,bool);

Initializes a new instance of the ImageCanvas class from the specified file.

public ImageCanvas(string);

Initializes a new instance of the ImageCanvas class from the specified file.

public ImageCanvas(string,bool);

Initializes a new instance of the ImageCanvas class from a specified resource.

public ImageCanvas(Type,string);

See Also

ImageCanvas Class | Sockets4Images Namespace